Students experienced the VR CAVE system in our lab.
33 users participated.
Participants were described the potential benefits of this research (how the study may contribute to scientific knowledge or have practical applications)
Students were asked to experience a short game-demo in the VR CAVE, individually, while others could watch.
The game-demo is a VR escape room which aims to immerse players in a virtual environment where they must solve puzzles and complete challenges to escape.
The results were used as feedback concerning interaction with the system and it was a first open day to present the VR CAVE to the students of the University.